Course Information

BSc (Hons) Computer Information Systems

BSc (Hons) Computer Information Systems

BSc (Hons) 3 - 4 years School of Computer Science Lincoln Campus [L] Validated 300 Points G500 BSc (Hons) 3 - 4 years School of Computer Science Lincoln Campus [L] Validated 300 Points G500

Clearing 2014

This course is available for 2014 entry.
Call the Clearing Hotline on 01522 886622.

Introduction

BSc (Hons) Computer Information Systems aims to provide students with an education and learning experience that will equip them to operate on graduation as autonomous computing professionals. The course aims to instil knowledge and to develop critical and intellectual abilities applicable to problem solving and solution specifying in technologically and socially diverse environments.

This course focuses on the application of computing technologies in a business and commercial context.

Students develop the critical skills and knowledge for a career path in CIS. Students will study analysis of business processes, development and choice of computing solutions, and the human aspects of information system development. They will develop an appreciation of how computer systems are related to business strategies.

This course equips students for a professional career in almost any organisation that uses computers in its daily activities.

Accreditations

This course is accredited by the following:

  • The British Computer Society
  • The Institution of Analysts and Programmers.

How You Study

Your first year introduced computer systems in theory and practice, data structures and web technologies, and provides a fundamental understanding of problem solving and information systems. In the second year, you cover subjects including business processes and human-computer interaction. The third year sees studies progress into more specialist areas, such as business intelligence, computer vision, robotics or software engineering, and you undertake an independent project.

Entry Requirements

Applicants should have a minimum of 300 UCAS Tariff points from a minimum of two A Levels (or the equivalent). In addition to the minimum of two A Levels, other qualifications such as AS Levels, the Extended Project and the ASDAN CoPE for example, will be counted towards the 300 point requirement.

We also accept a wide range of other qualifications including the BTEC Extended Diploma, Diploma and Subsidiary Diploma, the European and International Baccalaureate Diplomas, and Advanced Diplomas. You can find tariff values on the UCAS website http://lncn.eu/cdez

Applicants will also be required to have at least five GCSEs at grade C or above (or the equivalent), including English Language and Maths.

Applications are welcomed from mature students who are studying towards an Access to Higher Education programme. A minimum of 45 level 3 credits at merit or above will be required. We will also consider applicants with extensive relevant work experience.

For international students who do not meet criteria for direct entry to this degree we offer the International Year One in Computer Science. Depending on your English language level you will study 3 or 4 terms then progress directly to the second year of this degree.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk.

Level 1

Computer Architectures

This module introduces the fundamentals of computer hardware underpinning the key aspects of Computer Science. This knowledge is not only essential for deeper understanding of the governing processes behind computing but also for realising how hardware interacts with software. By studying Computer Architecture, students will gain greater confidence in their study subject and future benefits when improving their programming skills. The module will study the individual components of a computer system, their function, main characteristics, performance and their mutual interaction. Examples of the practical application of the skills developed in this module are given utilising a range of computing applications, including but not restricted to the domains of Games and Social Computing applications.

Information Systems in Practice

This module develops core Systems principles and explores the manifestation of Information Systems (IS) in practical situations. It develops an understanding about the structure and scope of IS and explores the shared characteristics which make up IS in practice. Consideration is given to the role of technologies in facilitating IS and tools and techniques are applied in the description and communication of IS. This module establishes the basis for the critical review of IS which is further developed in subsequent levels.

Maths for Computing

This module aims to equip students with mathematical knowledge and skills required to design and develop computer systems and software.

Problem Solving

Problems are a natural occurrence in an organisational context and this module introduces students to problem solving from a mixture of theoretical and practical underpinnings. The module examines the principles of abstraction, decomposition, modelling and representation as a means to frame and characterise problem scenarios, and as tools to understand potential solutions. The module concentrates on problem-solving strategies and in particular the vocabulary through which these strategies are articulated. This type of vocabulary is explored as representational device for capturing organisational behaviour and form.

Programming and Data Structures

This module introduces the concepts and practice of simple computer programming, with attention paid to the fundamentals that constitute a complete computer program including layout, structure and functionality. The module extends students' knowledge of computer programming and introduces them to fundamental computing data structures allowing the representation of data in computer programs.

Web Applications Development

This module provides students with the knowledge to design and develop client-server web technologies. Students will learn key concepts on constructing and deploying server side code, including database and application programmable interface (API) connectivity as well as industry standard communication protocols such as REST and SOAP. Securing web communications and the application of authentication methods will be threaded throughout the module. Students will be able to design web services with interoperability in mind, and understand the application of web-orientated data formats such as RDF, JSON, and XML. A standards driven approach will be adopted throughout the module with students developing web services that implement authentication, open data publishing, and basic client applications to consume web service data.

Web Authoring

This module provides students with the knowledge to design and implement interactive client-side web technologies. Students will learn key concepts in web markup languages; notably the features and capabilities that are part of the HTML5 specification standard including multimedia elements, the canvas element, and local web storage. Additionally students will be able to identify and develop technologies that are part of the wider HTML5 family such as CSS3, geolocation, drag and drop, and javascript. A standards driven approach will be adopted throughout the module using web page validation techniques, with emphasis on the importance of separating web page style and structure.

Level 2

Business Processes

Information Systems are the life-blood of business activity - they enable things to happen and they can equally disable, if poorly designed. Students will learn how data, transformed into information, can make processes work more effectively and efficiently. Students will understand how the various different business processes work together to help achieve business goals.

Cloud Computing

This module explores cutting-edge cloud computing infrastructure concepts and underlying computer science theory to provide students with knowledge of cloud platform features such as capacity on demand, distributed computing, and scalable storage. The module will focus on the cloud computing ‘Platform as a Service’ (PaaS) pattern, which provides web scale services for consumption by internet-enabled devices. Students will learn how to develop and deploy scalable cloud services using web standards such as REST and lightweight open data standards that maximize interoperability across different computing device platforms. The ethical, legal and security implications of cloud computing data storage mechanisms are considered throughout.

Database Systems

In this module students will explore the fundamental concepts necessary for designing, implementing and using database systems, which require the students to develop a conceptual view of database theory and then transform it into a practical design of a database application. Alternate design principles for implementing databases for different uses, for example in Social Media or Gaming contexts are also considered.

Group Project

This module aims to provide students with the experience of working as part of a team on a development project. Students will produce a set of deliverables relevant to their programme of study, including a finished product or artefact. Final deliverables will be negotiated between the group and their supervisor, the module coordinator will be responsible for ensuring that each project covers the learning outcomes of the module. Groups are expected to manage their own processes, and to hold regular meetings both with and without their supervisor. Groups will be allocated by the module coordinator and other members of staff. The process of development of the artefact and the interaction and management of group members underpins the assessment of skills in the module.

Networks and Network Systems

In this module students will consider basic computer communications and networking with an emphasis on the Internet protocol. Internet protocol will be examined as a model for intercommunication in modern network implementations. Additionally students will explore fundamental design features of a Network Protocol and the need to implement security in the modern Internet.

Professional Practice

Professional Practice aims to develop an understanding of the basic cultural, social, legal, and ethical issues inherent in the discipline of computing; and to promote personal professionalism in the workplace. Examples of topics covered include:

  • The special nature of technological ethics.
  • Ethical decision-making and case analysis.
  • Ethics of software development.
  • Legal issues in the field of technology.
  • Codes of computer ethics and professional practice.
  • Globalisation of professionalism.
  • Professional engagement with the job applications process.
  • Information security
  • Risk assessment
  • Safety aspects

Project Management (Computing)

This module considers Project Management, practices, techniques and methodologies that are applicable to Computing and Technology.

Level 3

Autonomous Mobile Robotics (Option)

The module introduces the main concepts of Autonomous Mobile Robotics, providing an understanding of the range of processing components required to build physically embodied robotic systems, from basic control architectures to spatial navigation in real-world environments. Students will be introduced to relevant theoretical concepts around robotic sensing and control in the lectures, together with a practical “hands on” approach to robot programming in the workshops.

Business Intelligence

Business Intelligence (BI) refers to technologies, applications, and practices for the collection, integration, analysis, and presentation of meaningful and useful information for business purposes. The purpose of the module is to understand the issues involved in the use and application of these ‘tools’ and how BI might be applied to generate creative and novel insight helping support better business decisions. BI systems are data-driven Decision Support Systems. They provide historical, current, predictive and insightful views of business operations, most often using data gathered from data warehouses. Software elements support reporting, interactive 'slice-and-dice' pivot-table analyses, visualization, and statistical data mining.

Critical Perspectives on Project Management

The module Critical Perspectives on Project Management explores the practical issues and challenges of putting technology to work. As technology grows and becomes ever more pervasive, the size, complexity and timescales of related projects grow too. The challenges facing project managers involved in planning, coordinating, directing and implementing technology based projects on-time, to budget and operationally as expected is ever growing. This module develops a critical perspective of project management and uses case based material to develop an understanding about the various challenges project management in this arena presents. Students are encouraged to reflect on the limits of certain forms of rational project management modes in conditions that are more accurately described in terms of uncertainty, complexity, risk and chaos.

Entrepreneurship and Innovation 1

This module provides the business context for activities supported by and delivered through computing technologies. Students investigate the drivers for modern Electronic Business and consider enterprise applications from a business viewpoint. Students will explore the process of taking a technologically grounded idea, and develop a business case through break-even point to where profitability begins and specify an appropriate web site as the vehicle to deliver the business case. The Entrepreneurial perspective considers business development as a holistic process, students will engage with this notion throughout the module. The module will also draw upon examples and themes from social computing, the importance of which is growing rapidly in importance.

Entrepreneurship and Innovation 2

This module builds on the principles of Entrepreneurship & Innovation I and applies formalised methods and approaches in the exploration of specific areas of entrepreneurship and innovation. The module will also investigate the application of social computing principles, game theory and cooperation analysis in the development of an entrepreneurial idea.

Mobile Computing (Option)

This module provides students with knowledge in the design, development, and evaluation of cloud-connected mobile applications using industry standard tools and guidelines. Mobile device platforms – smartphones - provide a rich development experience with direct access to a number of pervasive sensors such as GPS, camera, proximity, NFC and multiple network connectivity channels. These sensors are used as building blocks for lifestyle-supporting mobile applications in areas such as health, fitness, social, science, and entertainment. Such applications are now seen as part of the everyday fabric of life. Students will learn how to develop topically-themed mobile applications that consume cloud-connected web services. Data privacy and security issues are discussed throughout the module. Access to smartphone technologies globally, feature phone vs. smartphone comparison and users of such devices, access constraints to data and other services - such as local government and banking.

Software Engineering (Option)

The module covers advanced topics of Software Engineering, focusing on software methodologies, with respect to changes in the software development process including past and present techniques. Key Software Engineering principles are explored in the context of real world software engineering challenges such as software evolution and reuse. Topics such as advanced testing, verification and validation, critical systems development, re-factoring and design patterns will be covered.

Special Features & Research Highlights

Some graduates choose to gain industry experience and apply the skills they have learnt during their studies through initiatives such as the government-run Knowledge Transfer Partnerships (KTP) scheme. Successful graduates have worked in industry on projects such as the development of a company-wide intranet system, during which they completed a Master's by Research. Companies that have participated include Interflora and Branston plc.

Placements

You may decide to undertake an industry placement between your second and third years. A placement year offers the opportunity to be academically supported while you apply your expertise to the workplace and gain valuable professional experience.

Student as Producer

Student as Producer is a development of the University of Lincoln's policy of research-informed teaching to research-engaged teaching. Research-engaged teaching involves more research and research-like activities at the core of the undergraduate curriculum. A significant amount of teaching at the University of Lincoln is already research-engaged.

Student as Producer will make research-engaged teaching an institutional priority, across all colleges and subject areas. In this way students become part of the academic project of the University and collaborators with academics in the production of knowledge and meaning. Research-engaged teaching is grounded in the intellectual history and tradition of the modern university.

Please visit the Student as Producer website for further information. [http://studentasproducer.lincoln.ac.uk/]

Facilities

The University of Lincoln has a specialised development laboratory, industry-standard software development environments, three-dimensional modelling software, motion capture systems and games distribution platforms.

Career Opportunities

Graduates have the skills to operate within many areas of an organisation including as a systems programmer, systems analyst, software engineer, business process analyst/engineer, corporate IT specialist or computer systems project manager.

Careers Service

While you are at the University of Lincoln, you will have different services at your disposal that will help you best prepare for your future career.

The University's Careers & Employability Team offers qualified advisors who can work with you to provide tailored, individual support and careers advice during your time at the University and once you graduate.

This service includes one-to-one coaching, CV advice and interview preparation to help you maximise your future opportunities. Having achieved new knowledge and skills, you will be fully supported to fulfil your career ambitions.

The service works closely with local, national and international employers, acting as a gateway to the business world. It advertises a range of graduate positions around the country.

Visit our Careers Service pages for further information. [http://www.lincoln.ac.uk/home/campuslife/studentsupport/studentcareersservice/]

What's Included?

At the University of Lincoln, we provide access to excellent teaching and learning facilities, library materials, laboratories, laboratory equipment, consumables and IT equipment that you would expect to find included in your tuition fee.

In addition, we cover other necessary costs associated with modules which are a compulsory part of your course. These compulsory items are included in your tuition fee.

Introduction

Disconnected information systems that lack empathy with users' requirements can compromise successful business operations. Computer information specialists are able to ensure that information systems operate in a fully integrated way across an organisation.

This degree is designed to provide you with the skills and knowledge to manage successful integration of computer system in business, commerce and industry, leading to increased efficiency and higher profits for organisations.

The Computer Information Systems curriculum at Lincoln is informed by academic theory and provides a framework with which to analyse the potential and actual performance of business systems. This course addresses the gap between the clients' requirements and the design, construction and delivery of information systems and their subsequent use and management.

Accreditations

This course is accredited by the following:

  • The British Computer Society
  • The Institution of Analysts and Programmers.

How You Study

Your first year introduced computer systems in theory and practice, data structures and web technologies, and provides a fundamental understanding of problem solving and information systems. In the second year, you cover subjects including business processes and human-computer interaction. The third year sees studies progress into more specialist areas, such as business intelligence, computer vision, robotics or software engineering, and you undertake an independent project.

Entry Requirements

Applicants should have a minimum of 300 UCAS Tariff points from a minimum of two A Levels (or the equivalent). In addition to the minimum of two A Levels, other qualifications such as AS Levels, the Extended Project and the ASDAN CoPE for example, will be counted towards the 300 point requirement.

We also accept a wide range of other qualifications including the BTEC Extended Diploma, Diploma and Subsidiary Diploma, the European and International Baccalaureate Diplomas, and Advanced Diplomas. You can find tariff values on the UCAS website http://lncn.eu/cdez

Applicants will also be required to have at least five GCSEs at grade C or above (or the equivalent), including English Language and Maths.

Applications are welcomed from mature students who are studying towards an Access to Higher Education programme. A minimum of 45 level 3 credits at merit or above will be required. We will also consider applicants with extensive relevant work experience.

For international students who do not meet criteria for direct entry to this degree we offer the International Year One in Computer Science. Depending on your English language level you will study 3 or 4 terms then progress directly to the second year of this degree.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk.

Level 1

Computer Architectures

This module introduces the fundamentals of computer hardware underpinning the key aspects of Computer Science. This knowledge is not only essential for deeper understanding of the governing processes behind computing but also for realising how hardware interacts with software. By studying Computer Architecture, students will gain greater confidence in their study subject and future benefits when improving their programming skills. The module will study the individual components of a computer system, their function, main characteristics, performance and their mutual interaction. Examples of the practical application of the skills developed in this module are given utilising a range of computing applications, including but not restricted to the domains of Games and Social Computing applications.

Information Systems in Practice

This module builds on the previous Information Systems core module and explores the manifestation of Information Systems (IS) in practical situations. It develops an understanding about the structure and scope of IS and explores the shared characteristics which make up IS in practice. Consideration is given to the role of technologies in facilitating IS and tools and techniques are applied in the description and communication of IS. This module establishes the basis for the critical review of IS which is further developed in subsequent levels.

Maths for Computing

This module aims to equip students with mathematical knowledge and skills required to design and develop computer systems and software. Topics covered include: sets, relations and functions, logic, basic calculus, algebra, basic statistics, introduction to probability theory.

Problem Solving

Problems are a natural occurrence in an organisational context and this module introduces students to problem solving from a mixture of theoretical and practical underpinnings. The module examines the principles of abstraction, decomposition, modelling and representation as a means to frame and characterise problem scenarios, and as tools to understand potential solutions. The module concentrates on problem-solving strategies and in particular the vocabulary through which these strategies are articulated. This type of vocabulary is explored as representational device for capturing organisational behaviour and form.

Programming and Data Structures

This module introduces the concepts and practice of simple computer programming, with attention paid to the fundamentals that constitute a complete computer program including layout, structure and functionality. The module extends students' knowledge of computer programming and introduces them to fundamental computing data structures allowing the representation of data in computer programs.

Web Applications Development

This module provides students with the knowledge to design and develop client-server web technologies. Students will learn key concepts on constructing and deploying server side code, including database and application programmable interface (API) connectivity as well as industry standard communication protocols such as REST and SOAP. Securing web communications and the application of authentication methods will be threaded throughout the module. Students will be able to design web services with interoperability in mind, and understand the application of web-orientated data formats such as RDF, JSON, and XML. A standards driven approach will be adopted throughout the module with students developing web services that implement authentication, open data publishing, and basic client applications to consume web service data.

Web Authoring

This module provides students with the knowledge to design and implement interactive client-side web technologies. Students will learn key concepts in web markup languages; notably the features and capabilities that are part of the HTML5 specification standard including multimedia elements, the canvas element, and local web storage. Additionally students will be able to identify and develop technologies that are part of the wider HTML5 family such as CSS3, geolocation, drag and drop, and javascript. A standards driven approach will be adopted throughout the module using web page validation techniques, with emphasis on the importance of separating web page style and structure.

Level 2

Business Processes

Information Systems are the life-blood of business activity - they enable things to happen and they can equally disable, if poorly designed. Students will learn how data, transformed into information, can make processes work more effectively and efficiently. Students will understand how the various different business processes work together to help achieve business goals.

Cloud Computing

This module explores cutting-edge cloud computing infrastructure concepts and underlying computer science theory to provide students with knowledge of cloud platform features such as capacity on demand, distributed computing, and scalable storage. The module will focus on the cloud computing ‘Platform as a Service’ (PaaS) pattern, which provides web scale services for consumption by internet-enabled devices. Students will learn how to develop and deploy scalable cloud services using web standards such as REST and lightweight open data standards that maximize interoperability across different computing device platforms. The ethical, legal and security implications of cloud computing data storage mechanisms are considered throughout.

Database Systems

In this module students will explore issues in the design, implementation and use of database technologies, which require students to develop a conceptual view of database theory and then transform it into practical implementation of a database application.

Group Project

This module aims to provide students with the experience of working as part of a team on a development project. Students will produce a set of deliverables relevant to their programme of study, including a finished product or artefact. Final deliverables will be negotiated between the group and their supervisor, the module coordinator will be responsible for ensuring that each project covers the learning outcomes of the module. Groups are expected to manage their own processes, and to hold regular meetings both with and without their supervisor. Groups will be allocated by the module coordinator and other members of staff. The process of development of the artefact and the interaction and management of group members underpins the assessment of skills in the module.

Human-Computer Interaction

In this module students will form an appreciation of the importance of human factors and user-centred approaches in the development of technological systems (analysis, design, implementation and evaluation of technological systems). Students will be introduced to the physiological, psychological and cognitive issues relevant to human computer interaction and user-interface design.

Networks and Network Systems

In this module students will consider basic computer communications and networking with an emphasis on the Internet protocol. Internet protocol will be examined as a model for intercommunication in modern network implementations. Additionally students will explore fundamental design features of a Network Protocol and the need to implement security in the modern Internet.

Professional Practice

Professional Practice aims to develop an understanding of the basic cultural, social, legal, and ethical issues inherent in the discipline of computing; and to promote personal professionalism in the workplace. Examples of topics covered include:

  • The special nature of technological ethics.
  • Ethical decision-making and case analysis.
  • Ethics of software development.
  • Legal issues in the field of technology.
  • Codes of computer ethics and professional practice.
  • Globalisation of professionalism.
  • Professional engagement with the job applications process.

Project Management (Computing)

This module considers Project Management, practices, techniques and methodologies that are applicable to Computing and Technology.

Level 3

Autonomous Mobile Robotics (Option)

The module introduces the main concepts of Autonomous Mobile Robotics, providing an understanding of the range of processing components required to build physically embodied robotic systems, from basic control architectures to spatial navigation in real-world environments. Students will be introduced to relevant theoretical concepts around robotic sensing and control in the lectures, together with a practical “hands on” approach to robot programming in the workshops.

Business Intelligence

Business Intelligence (BI) refers to technologies, applications, and practices for the collection, integration, analysis, and presentation of meaningful and useful information for business purposes. The purpose of the module is to understand the issues involved in the use and application of these ‘tools’ and how BI might be applied to generate creative and novel insight helping support better business decisions. BI systems are data-driven Decision Support Systems. They provide historical, current, predictive and insightful views of business operations, most often using data gathered from data warehouses. Software elements support reporting, interactive 'slice-and-dice' pivot-table analyses, visualization, and statistical data mining.

Critical Perspectives on Project Management

The module Critical Perspectives on Project Management explores the practical issues and challenges of putting technology to work. As technology grows and becomes ever more pervasive, the size, complexity and timescales of related projects grow too. The challenges facing project managers involved in planning, coordinating, directing and implementing technology based projects on-time, to budget and operationally as expected is ever growing. This module develops a critical perspective of project management and uses case based material to develop an understanding about the various challenges project management in this arena presents. Students are encouraged to reflect on the limits of certain forms of rational project management modes in conditions that are more accurately described in terms of uncertainty, complexity, risk and chaos.

Entrepreneurship and Innovation 1

This module provides the business context for activities supported by and delivered through computing technologies. Students investigate the drivers for modern Electronic Business and consider enterprise applications from a business viewpoint. Students will explore the process of taking a technologically grounded idea, and develop a business case through break-even point to where profitability begins and specify an appropriate web site as the vehicle to deliver the business case. The Entrepreneurial perspective considers business development as a holistic process, students will engage with this notion throughout the module. The module will also draw upon examples and themes from social computing, the importance of which is growing rapidly in importance.

Entrepreneurship and Innovation 2

This module builds on the principles of Entrepreneurship & Innovation I and applies formalised methods and approaches in the exploration of specific areas of entrepreneurship and innovation. The module will also investigate the application of social computing principles, game theory and cooperation analysis in the development of an entrepreneurial idea.

Mobile Computing (Option)

This module provides students with knowledge in the design, development, and evaluation of cloud-connected mobile applications using industry standard tools and guidelines. Mobile device platforms – smartphones - provide a rich development experience with direct access to a number of pervasive sensors such as GPS, camera, proximity, NFC and multiple network connectivity channels. These sensors are used as building blocks for lifestyle-supporting mobile applications in areas such as health, fitness, social, science, and entertainment. Such applications are now seen as part of the everyday fabric of life. Students will learn how to develop topically-themed mobile applications that consume cloud-connected web services. Data privacy and security issues are discussed throughout the module. Access to smartphone technologies globally, feature phone vs. smartphone comparison and users of such devices, access constraints to data and other services - such as local government and banking.

Project (Computer Science)

This module provides students with an opportunity to demonstrate their ability to work independently on an in-depth project with an implementation element that builds on their established knowledge, understanding and skills. Students will normally be expected to demonstrate their ability to apply practical and analytical skills, innovation and/or creativity, and to be able to synthesise information, ideas and practices to provide a problem solution. Self-management is a key concept here, as is the ability to engage in critical self-evaluation.

Software Engineering (Option)

The module covers advanced topics of Software Engineering, focusing on software methodologies, with respect to changes in the software development process including past and present techniques. Key Software Engineering principles are explored in the context of real world software engineering challenges such as software evolution and reuse. Topics such as advanced testing, verification and validation, critical systems development, re-factoring and design patterns will be covered.

Placements

You may decide to undertake an industry placement between your second and third years. A placement year offers the opportunity to be academically supported while you apply your expertise to the workplace and gain valuable professional experience.

Student as Producer

Student as Producer is a development of the University of Lincoln's policy of research-informed teaching to research-engaged teaching. Research-engaged teaching involves more research and research-like activities at the core of the undergraduate curriculum. A significant amount of teaching at the University of Lincoln is already research-engaged.

Student as Producer will make research-engaged teaching an institutional priority, across all colleges and subject areas. In this way students become part of the academic project of the University and collaborators with academics in the production of knowledge and meaning. Research-engaged teaching is grounded in the intellectual history and tradition of the modern university.

Please visit the Student as Producer website for further information. [http://studentasproducer.lincoln.ac.uk/]

Facilities

The University of Lincoln has a specialised development laboratory, industry-standard software development environments, three-dimensional modelling software, motion capture systems and games distribution platforms.

Career Opportunities

Employers recognise the immense value that Computer Information Systems graduates can bring to their business: improving efficiency and productivity by aligning or integrating computer systems, saving money and progressing business objectives. Lincoln graduates go on to work as systems programmers, systems analysts, software engineers, business process analysts, corporate IT specialists and computer systems project managers.

Careers Service

While you are at the University of Lincoln, you will have different services at your disposal that will help you best prepare for your future career.

The University's Careers & Employability Team offers qualified advisors who can work with you to provide tailored, individual support and careers advice during your time at the University and once you graduate.

This service includes one-to-one coaching, CV advice and interview preparation to help you maximise your future opportunities. Having achieved new knowledge and skills, you will be fully supported to fulfil your career ambitions.

The service works closely with local, national and international employers, acting as a gateway to the business world. It advertises a range of graduate positions around the country.

Visit our Careers Service pages for further information. [http://www.lincoln.ac.uk/home/campuslife/studentsupport/studentcareersservice/]

What's Included?

At the University of Lincoln, we provide access to excellent teaching and learning facilities, library materials, laboratories, laboratory equipment, consumables and IT equipment that you would expect to find included in your tuition fee.

In addition, we cover other necessary costs associated with modules which are a compulsory part of your course. These compulsory items are included in your tuition fee.

Fees

2014 Entry UK/EUInternational
Full-time £9,000 per level £13,648 per level
Part-time £75 per credit point £114 per credit point
Placement (optional) Exempt Exempt

 

2015 Entry UK/EUInternational
Full-time £9,000 per level £14,522 per level
Part-time £75 per credit point £121 per credit point
Placement (optional) Exempt Exempt

 

For further information and for details about funding your study, please see our UK/EU Fees & Funding pages or our International funding and scholarship pages. [www.lincoln.ac.uk/home/studyatlincoln/undergraduatecourses/feesandfunding/] [www.lincoln.ac.uk/home/international/feesandfunding/internationalscholarships/]

The University intends to provide its courses as outlined in these pages. Occasionally provision may be altered in order to meet changing circumstances or to keep courses up to date with trends and developments in subject areas. Specific programme queries should be directed to the teaching department. Fees for all our courses may increase each year in line with government regulations and are subject to change.


Always check our website for the latest information about entry tariffs, fees & funding before making your application to the University.