Research
The Lincoln School of Computer Science (LSoCS) has a rapidly growing international research reputation – we scored highly in the RAE2008 with 85% of our research ranked at international quality or better, and with 15% ranked in the highest “world-leading” category. We conduct a blend of fundamental, applied and inter-disciplinary research and have particular strengths in robotics, computer vision, social computing, and many aspects of computer gaming. Our year-on-year growth continues to gather pace – each year we welcome a number of new contract research staff and PhD students to join the existing research workers in the School.
For general enquiries please contact Dr David Cobham (Head of School)
Research Centres
LINCOLN CENTRE FOR AUTONOMOUS SYSTEMS (L-CAS)
Autonomous systems research aims to integrate various aspects of machines, computing, sensing and software to create intelligent systems capable of interacting with the complexities of the real world.
LINCOLN SOCIAL COMPUTING RESEARCH CENTRE (LiSC)
Research is focused on social aspects of human-computer interaction (HCI). This includes investigations of how people engage with mobile and social platforms including online social networks (OSNs), micro-blogging services, and social and pervasive games.
LABORATORY OF VISION ENGINEERING (LoVE)
Specialises in the capture, transmission, processing and understanding of image, video and other high-dimensional data. The Centre focuses on several application areas, including healthcare, scientific, security and environmental monitoring.
Research Groups
In addition to the research centres the following independent research groups are also supported:
This group brings together staff and students around the wide range of games research that occurs within the school, including AI, server technologies, social games, and critical and persuasive games.
MILITARY EDUCATION RESEARCH GROUP (MERG)
The group is carrying out research into the delivery of education and training programmes to the military. In particular it is interested in all pedagogic aspects.
COMPUTING EDUCATION RESEARCH GROUP
The Computing Education Group has interests in a range of pedagogic issues within the discipline of Computing and Media Technologies.
DIGITAL CONTENT ANALYSIS, PRODUCTION & INTERACTION
a multi-disciplinary research group aiming at providing intuitive enabling digital contents technologies for the wider community. This includes mining of digital contents, capturing and synthesis, and intuitive techniques for easy interaction with digital contents
COMPUTATIONAL INTELLIGENCE LAB (CIL)
An interdisciplinary research group pioneering biologically plausible neuronal systems via analysing, modelling and hardware realization, seeking for unique solutions for specific real world challenges.

GAMES RESEARCH GROUP

