Module Overview
Building upon issues concerning the development of a reflective creative practice, Contextual Studies 2 introduces students to relevant concepts, debates, and case study examples concerning the professional, economic, and socio-cultural contexts of design within the creative industries. It will also discuss ethical issues as they relate to this professional context of the creative industries and shape the creative motivations of areas such as design activism, ecological orientations, and socially engaged creative practices. These themes and debates will form an overarching discussion of professional design practice.
Module Overview
This module extends the technical proficiency, study and investigation of visual communication, with an emphasis on new digital mediums. The module expands on previous skills and theory from level 1, such as working with Interaction, User Interface, and User experience design in order to produce material for digital and print distribution. As such, Design Fundamentals 2 builds on the necessary skills to develop a broad range of artefacts at a higher visual, conceptual standard. Students expand on the range of exciting possibilities for visual communication and are encouraged to explore the visual / aesthetic, functionality, effects and navigation, particular to the individual’s creative direction, to create a rich variety of experimental aesthetics and visual experiences.
Module Overview
This module encourages a conceptual approach to graphic design work and problem solving whilst developing the highly professional and technical aspects of study acquired in other areas of the course at level two. Students may gain experience of solving client-related communication problems, meeting client expectations, and presenting creative and original solutions and findings through design projects that reference ethical and social issues.
Module Overview
The "Design Futures" module offers an exciting and dynamic learning experience for students in graphic design, creative advertising, illustration, and product design. Each year, the module's projects are tailored to reflect the latest trends and needs in the design industry, ensuring that students gain relevant and cutting-edge skills. With a focus on user experience design, AI in design, influencing and content creation, virtual reality, and design for social change, students will work on projects that challenge their creativity and technical abilities. This module is ideal for those looking to stay ahead in the fast-paced world of design and make a meaningful impact through their work. Additionally, it provides an opportunity for students to shape their own degree, offering pathways for further elective specialisms in Level 3. Students will also have the chance to learn and utilise new industry tools and technologies, and work in new groups outside of their existing course, fostering interdisciplinary collaboration that reflects the current design industry.
Module Overview
In Year 2, this module focuses on the further development of your creative and conceptual skills, (building on the learning begun at Level 1). The creative and conceptual approaches to problem solving you develop in this module are complimentary to, and symbiotically linked to the skills necessary to successfully complete all the briefs in other modules. The module operates on the notion that the student’s creative personal development and individual visual voice is developed through familiarity with a broad range of media and creative practices. Students may therefore, explore the various facets of visual communication with the intention of communicating complex and varied messages to a range of audiences. Embracing the ethos of creative risk taking, speculation and individuality underpins the rationale behind Visual Expression 2.